![]() When Furina takes the field, her starting Arkhe will be Ousia. If Salon Members or Singer of Many Waters summoned by her Elemental Skill “Salon Solitaire” are present, their lineup will switch in response.Īt intervals, when Furina’s Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment. Talent OverviewĬonsumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. Even with Furina’s C6, most of her enhanced Normal Attacks’ damage scales independently of Talent levels. On the other hand, her Normal Attacks are not very significant and may be left unleveled. It is recommended to level both Talents equally. Since Furina’s Skill scales with her Max HP, it is highly recommended to bring her to Level 90.įurina’s Skill is the crux of her personal damage, while her Burst offers essential team buffs. There is usually no gameplay incentive to use her as an on-fielder, with a notable exception being her C6. Due to the long durations of her abilities, she often does not need to take the field more than once per rotation. Strong healing is needed to keep teammates above 50% HP in order to maintain the effectiveness of Furina’s kit over multiple rotations.įurina generally starts team rotations by using her Ousia-aligned Skill, followed by casting her Burst it is preferable to dash cancel at the end of her Skill to cast her Burst sooner. In return, her Burst gives a partywide buff that increases when team HP changes (i.e., draining or healing HP). Character Overview Playstyles Off-field DPS + Supportįurina’s Ousia-aligned Skill provides long-lasting off-field damage and Hydro application while draining her teammates’ HP.
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